Although generally thought of as only possible in the physical classroom where teachers can observe and guide student exploration and interaction, STEAM learning is possible with distance teaching. How?
First, let’s get a handle on what STEAM is and what makes a great STEAM activity. There are five pillars to STEAM education: science, technology, engineering, arts, and mathematics. The push to delve into these areas is not new, yet can still be a challenge for many educators who don’t feel confident about their skills teaching these subjects. Fortunately, there are resources that practically lay out an entire unit from start to finish, including teacher guides and materials. But more on that later.
The value of STEAM education also highlights the importance of fostering 21st century skills such as collaboration, communication, creativity, and critical thinking. The students of today are digital natives – they tend to know way more about changing tech than we do, and we need to do what we can to take advantage of those skills in the classroom. How can STEAM lessons reflect the world students are living in?
To make planning less “subject”-driven and more interdisciplinary, here are some tips:
By integrating as much as possible, students will experience learning that meets them at their levels (differentiated instruction is almost guaranteed in any lesson), and can open them up to seeing how relevant STEAM is in life. Of course, there are other ways to get over the ‘confidence’ hump when planning a STEAM activity – decide on a method of STEAM delivery. Let’s agree that a great STEAM activity is inquiry-based (starts with a question, problem, or scenario) and understand the four inquiry-based strategies:
Look at that list of strategies as ‘stepping-stones’ to getting students to autonomy, giving them the responsibility to set and meet learning goals. Remember, that takes time and lots of practice. So, start with a structured approach, allowing students to ask questions, make mistakes, start over, and truly understand what a STEAM activity should look and feel like. At some point in the year, if learning is still largely taking place from home, STEAM activities can be done with or without the teacher. Students can schedule virtual meetings with peers and truly dig into those four Cs of 21st century skills mentioned earlier.
There are things to remember when having to plan for facilitating a STEAM-integrated lesson in a virtual classroom. These reminders are not unlike those that should be used for any subject-area virtual lesson.
Tips for Facilitating a STEAM Lesson in a Virtual Classroom
If you’ve gotten this far in the article, you know that STEAM is important and want to incorporate more of it in your teaching. BUT, your confidence is still a bit shaky when it comes to planning an engaging and interactive lesson that your students will enjoy. As was mentioned previously, there are resources that offer a complete ‘kit’ of teacher materials including guides, student materials including assessment, and are grade-appropriate such as MyStemKits. MyStemKits are standards-aligned and include Design Challenges to step up the inquiry-based component of a STEAM activity. This complete STEAM solution is worth checking out – boxlight.com/robo.
As students gain more confidence in their inquiry skills, they will be motivated to see themselves as scientists, technicians, engineers, artists, and mathematicians. This also means you have done an incredible job getting them to this point. STEAM is possible, including within the virtual classroom environment.