As educators aim to equip students for a technology-driven future, the stakes are high. How can teachers leverage these interactive technologies to foster inclusion and enhance classroom learning? In this episode of Unbox Innovation by Boxlight, host Amy Chodroff interviews Christine Hall, a professional development specialist and former educator, to discuss the innovative use of interactive technologies in education. Explore how gamification, VR, and AR can make learning more engaging and inclusive.
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To gain deeper insights into how gamification, VR, and AR are revolutionizing education and making learning more inclusive, we invite you to watch the full episode of Interactive Learning and Inclusion: Transforming Learning Through Reward Systems, AR, and VR.
With a background in teaching first and fourth grades and experience working in a Google School District, Christine has dedicated her career to integrating technology into education. She holds a degree from the University of Michigan-Dearborn, where she discovered the potential of using technology to make learning more engaging and fun.