Mimio Educator

Pixel Math: Using Grids to Teach Math Concepts in K-8

Posted by Hannah Daniels on Tue, Oct 22, 2024

Pixel Math: Using Grids to Teach Math Concepts in K-8

Discover exciting ways to engage K-8 students in math using grids! From pixel art to hands-on manipulatives, explore both low-tech and high-tech tools to make learning fun and interactive. In the "Pixel Math: Using Grids to Teach Math Concepts in K-8" webinar, Hannah Olson, MimioSTEM Product Manager, shares creative strategies to transform math lessons with grids and Xploris STEAM Labs.

It can be challenging to keep students engaged when teaching math with a one-size-fits-all approach, often leaving some students feeling frustrated or disconnected. By mixing in hands-on activities, visual aids, and interactive tools, teachers can tap into different learning styles and strengths, helping every student succeed. The Xploris all-in-one STEAM solution makes this even easier, seamlessly transitioning between science, technology, engineering, and art. Compact and portable, it delivers a rich, multidisciplinary learning experience in one device, giving teachers the flexibility to support all learners with dynamic, engaging lessons. 

Enhancing Math Instruction for Better Engagement 

Many students find math instruction challenging due to a lack of engaging, real-world connections. Traditional teaching methods often rely heavily on worksheets and rote memorization, which can leave students feeling disconnected from the material. This approach may lead to frustration and disengagement, ultimately resulting in gaps in understanding that hinder their progress through their education.

Relying solely on worksheets or math textbooks can hinder first graders' understanding of key concepts, such as partitioning shapes. The National Common Core Standards emphasize that first graders should “partition rectangles and circles into halves and fourths” (CCSS.MATH.CONTENT.1.G.A.3). Partitioning lays a key role in students understanding fractions as they progress through school. However, without interactive experiences, students may struggle to see the relevance of these concepts. As they progress to sixth grade, students are expected to explore geometry through coordinate pairs (CCSS.MATH.CONTENT.6.G.A.3). Providing diverse ways to access these skills is crucial for developing problem-solving abilities and preparing students for algebra.

Incorporating hands-on activities can help students visualize and engage with math concepts interactively. By making learning more dynamic and relatable, educators can foster a deeper understanding and appreciation for the subject, ultimately supporting student success. 

Two first grade students using the Xploris All-in-One-STEAM solution to measure temperature of soil outside.

Engaging K-5 Students in Math Through Interactive Learning Experiences 

The Xploris All-in-One STEAM Solution offers exciting possibilities for math instruction while inspiring creativity and curiosity in K-5 students. By integrating science, technology, engineering, art, and math, students engage in hands-on activities that explore key math concepts. For example, Kindergarteners can measure temperature over several days and discuss their findings, while 5th graders can analyze data sets and create graphs using Xploris’s data logging features.

Designed for portability and ease of use, Xploris encourages young learners to think critically and dive into math topics through fun, educational experiences. The XploriLab software enhances exploration with modules for data visualization and artistic expression, promoting essential skills like problem-solving and collaboration. By blending art and technology, Xploris is an invaluable tool for schools seeking to provide engaging math learning alongside other STEAM subjects.

Xploris face with buttons –clockwise from top - for measuring light, distance, and temperature, mic button, art button, power button, and pause button. On sixteen by sixteen LED screen is a pixelated flower.

How Xploris Works 

XploriLab consolidates six different software modules into a seamless learning experience tailored to K-5 students.

How Xploris Works

  • Sensing Module: Ideal for younger students just starting their STEAM journey, this module introduces them to basic science research. By using built-in sensors, students can explore real-world data in a tangible and engaging way.

  • Data Logging Module: Older students can dive deeper into scientific exploration through data collection and analysis. With XploriLab, they can gather and interpret data, allowing them to explore complex scientific principles in a way that’s accessible and relevant.

  • Control Module: This module introduces younger students to coding, guiding them through foundational concepts while incorporating simple control mechanisms. They can program devices to respond to environmental changes, such as adjusting the temperature or humidity in a greenhouse based on live sensor data.

  • Coding Module: From simple block-based coding to advanced Python programming, the Coding module offers students a progressive approach to learning how to code. They can use this skill to operate small robots and control devices, providing a practical and hands-on learning experience.

  • Animation Module: Creativity meets technology in the Art module, where students can create colorful stills and animations. This pixel screen also provides an excellent platform for developing interactive and engaging experiences related to math concepts.

  • Composer Module: Students can create their own music using this one-and-a-half-octave scale. They can combine it with control or animation, so Xploris plays their song when specific environmental conditions are met or when a certain animation is triggered.

By integrating modules for science data logging, math, coding, control, and art, Xploris creates opportunities for students to connect classroom learning with real-life applications. For example, the Art Module allows them to animate their creations, blending artistic expression with technology. These interactive features not only make learning more engaging but also inspire students to see the relevance of STEAM in everyday life, fostering a deeper interest and understanding of these essential subjects. 

Young student holding an Xploris above a laptop screen. Both the Xploris grid and laptop screen show an image of a pixelated mountain. The laptop screen also shows how the animation will be added to the mountain image.

Reviving Pixel Art in the Classroom 

Pixel art is a unique digital art form that uses small squares to create images, making it an excellent tool for introducing creative thinking in STEAM learning. Xploris leverages pixel art through its 16x16 LED grid, enabling students to design colorful stills and animations. This approach encourages artistic expression while integrating technical skills, fostering innovative problem-solving in a collaborative environment.

The pixel grid also serves as a solid foundation for various math applications. MyStemKits lessons leverage the grid to explore concepts like fractions, area, and counting. For example, students can transform the grid into a virtual ten frame or challenge themselves to create shapes with specified areas or perimeters. 

Essential Skills Development in Math Instruction 

Integrating Xploris into the math curriculum not only enhances technical skills but also nurtures vital soft skills that students will need in their future careers. Through hands-on math experiences, students develop key competencies, including: 

  • Creativity: Engaging with Xploris encourages students to think outside the box as they design math-related activities and explore data, fostering innovative solutions to mathematical challenges. 
  • Collaboration: Many projects using Xploris involve teamwork, allowing students to learn how to work effectively with others, share ideas, and provide constructive feedback. 
  • Critical Thinking: As students analyze real-time data and troubleshoot issues during math activities, they enhance their analytical skills, enabling them to assess problems and develop effective solutions. 
  • Adaptability: Working with Xploris allows students to experiment with different problem-solving strategies and adjust their approaches based on their findings, reinforcing the importance of flexibility in mastering math concepts and skills. 
  • Technical Proficiency: Familiarity with data collection and analysis tools like Xploris prepares students for future careers in STEM fields, providing a strong foundation for further exploration and learning in mathematics. 

Student creating code on computer while Xploris Labdisc for K to 8 students is measuring data on desk next to her.

Inspiring Future Engineers and Mathematicians 

Hands-on experiences with math tools and data measurement instruments can significantly reshape how students view careers in engineering and mathematics. Engaging in activities that involve collecting and analyzing data not only demystifies fields like engineering and applied mathematics but also encourages students to envision new possibilities within these disciplines.

By utilizing tools like Xploris for experiments, students gain confidence and develop essential skills, preparing them for potential careers in areas such as structural engineering, data analysis, or computational modeling. This integration of hands-on learning with technology fosters a genuine passion for engineering and mathematics, empowering students to pursue professions they might have previously thought unattainable. As they explore and experiment, they shape their identities as the next generation of innovators, ready to tackle real-world challenges. 

Join Us for the Webinar 

Unlock engaging K-8 math instruction with Xploris! Join the "Pixel Math: Using Grids to Teach Math Concepts in K-8" webinar to see how Xploris can transform your lessons. Learning should be enjoyable and accessible for all students to thrive, so say goodbye to one-size-fits-all approaches and enhance student engagement with this all-in-one solution! Register now for this FREE session - Pixel Math: Using Grids to Teach Math Concepts in K-8.

Explore more educational ideas and strategies from our STEM Wednesday webinar series: MimioSTEM STEM Wednesday Webinars 

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Topics: webinar, steam education, STEM education

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